Package Design
This graphic design project was a class assignment that I chose a direction for which focused on creating physical packaging for a fictional Nintendo Switch game called “Modus”. The goal was to make something that could actually be sold on shelves even though the game never existed. Professionalism and authenticity was a big focus for this work. Making sure that the minor details on the back of the box were correct for the game genre and features it would have, and creating a specific design for the front of the cartridge, where the fictitious game itself would be stored on.
Monty’s Tonics was a brand that I made for my second package design project, which was focused on energy drinks. The focus on this project was realism, with a lot of work being put towards making the ingredients accurate to real life energy drinks. Another focus was having specific brand identities for each drink so they could have their own unique feel. The result of this is each drink having a special logo and color palette corresponding with its flavor.